How We Build the Monzo App


(Beatrice Borbon) #1

New post! @Jami explains our approach to developing the Monzo apps on iOS and Android :hammer_and_wrench:


(Adam Kendrew) #2

Great insight into the process! Thanks :smiley:


(Jake Tame) #3

Great blog article which was easy to read and understand!


(Stuart Leader) #4

This meant that the first Android version of Pots came with the ability to choose the exact amount you could add or withdraw from a pot

I never realised this! I’ve been getting frustrated with having to add/remove in multiples of 5. I’m not sure it’s very intuitive to tap on the number itself to choose an exact value (just tried it now). Also just told my partner and she didn’t know about it either.


#5

An office full of Macs makes me very happy for some reason…


(Alex Sherwood) #6

Highlight :slight_smile:

When we launched Pots at the end of last year, we brought it to iOS at the end of November, and to Android a couple of weeks later. These two weeks gave us time to identify and fix a few bugs, and address some early feedback we had already received from our first iOS users. This meant that the first Android version of Pots came with the ability to choose the exact amount you could add or withdraw from a pot, improving on the initial iOS version where you could only add money in multiples of five.


(Rob Breeds) #7

Great read. I would love to know more about your design process. How do you translate your ideas to a consistent, joyful user experience, from the physical card delivery to the app interactions. Monzo has got this spot on.


(Gabriel Hernandez) #8

Agreed. Would love to hear more about idea conception and validation process at Monzo. Very nice read though!


(Adam Kendrew) #9

Monzo were in the Marvel newsletter this week. I know it’s more of a plug for Marvel but it gives you a little insight into how they use it for prototyping.

https://marvelapp.com/case-studies/monzo