I am really pushing for more attention to be given towards the effects of things like loot boxes, and the approach to Children and the introduction to the world of gambling effects!
Loot boxes do exactly the same reaction as a gambler would take, pay money, to get a chance to get the ājackpotā.
To be honest the app stores should get more ācleverā and be putting the transactions for loot boxes and any gambling style in app purchases through as a gambling transaction to be picked up by blocks like Monzo, or Children debit cards.
Here is a post I put on twitter recently about bringing better age restrictions to casino based āvirtual moneyā apps, these are nearly all rated 12+:
Next I want all sports kits to not allow gambling sponsorshipā¦ When we were younger, if Nike sponsored your club, you would often buy Nike clothes as they were the brandā¦ So what effect is an 8 year old running around with a huge gambling logo on the front having?
I really could keep writing more, but Iām on a short break in work, but that was my rushed opinion on it!
Up until a few years ago I spent money playing clash Royale where you would buy gems and then spend the gems on chests. These chests would then give cards with varying degrees of rarity. I spent over Ā£100 in one month. Considering at the time I was only earning around Ā£900 a month it was pretty devastating behaviour.
Hopefully this is the kind of thing you mean by loot boxes.
Thankfully now I have a rule of no in app purchases. Not worth spending real money on digital crap! I still play clash Royaleā¦ I just do it the slow way.
With games like this I think that there should be less chests (loot boxes) and more guaranteed purchase items. Which removes the gambling element completely.
As for the straight out gambling games even if they are not with real money, they still are as you can pay to buy chips they should be 18+. kids arenāt allowed to walk in and gamble in William Hill they shouldnāt be allowed to buy chips and gamble that way either.
@Dannytc Do you know if the vulnerableās care team is looking into implementing it?
As I donāt know if anyone actually has a counter argument to it?
Yeah, thatās exactly what we mean by loot boxes. There are some worse examples where items in loot boxes can be sold, and if you get a rare item you can make a profit. That makes it literally gambling in my eyes. Fine for it to happen in most cases, but it should be heavily regulated
Itās also worth highlighting the positives to gaming models like this (mobile games with IAPās).
They are free to download and try out - Great for kids (my kids play them, knowing full well they canāt buy anything else in the game).
They allow the company to have a continued source of income
Itās up to the adult to decide if they want to spend money on the various IAPās - I used to on some games, but decided it wasnāt beneficial in the long run, and you always play catch up/can never spend enough!
A lot of the time, you can still ācompeteā at some level, even without the IAPās - It doesnāt often detract from the game play.
Now, these are comments aimed at the likes of Clash Royale/Clash of Clans etc - Not general gambling apps.
Also - I still prefer to buy my games/software outright where possible.
Theyāre regulated under gambling laws in quite a few countries. My personal opinion is that they are gambling. Iāve personally known people to fall into crippling debt through them. I believe they provoke the same addictive compulsions as gambling, and Iād like to see them regulated.
Weāll be watching how this progresses in the UK very closely.
If anyone reading this is struggling with loot boxes or anything else to do with their spending on video games, or gambling in general, please do DM me - thereās definitely some ways we can help now, depending on your situation.
Another question to ask is whether Apps with IAPs are different to full Ā£60 releases with lootboxes
i.e is clash different to say Overwatch or Call of duty?
I think specific in app purchases are different to loot boxes. With in app purchases you pay a specific amount for a specific product (which may be addictive but isnāt gambling).
But with loot boxes you pay a specified amount for an unknown product. You hope that the chest will contain a high value item, but generally it wonāt. This is definitely gambling.
Yeah the loot box debate is different to most in app purchases.
Itās the psychology behind being encouraged to repeat buy to get the āmega never to be released point boosting item or miss outā style, where you continuously picking out of X amount of hidden items.
There is many people who spend hundreds because of this approach
Alongside the fact we now have 55,000 under 18 reconoigised as gambling addicts in the UK. How can that even be imaginable?
The Gambling Commission also found that 70,000 youngsters were at risk of being involved in betting and 450,000 children bet regularly - the equivalent of one in seven children aged 11 to 16.
Itās British culture, we play arcade video games to win token for prizes as kids, we are one of the only places to allow slots machines with Ā£5 jackpot to under 18s, we completely normalise gambling.
I suppose the next thing to question then is what are the solutions?
When an under 18 gets a Monzo account are there certain things they are banned from doing?(Does this apply to any bank with an under 18).?